jeudi 13 mars 2008

The cultural and educational value of the JIPTO game

© Grigori Tomski (UNESCO), Tatiana Kuzmina (University Paris Nord)
International Toy Seminar, GREC- UPN, 9-14 Novembre 1997 (Ludoland/Centre Universitaire de la Charent), p. 71-72.

Today JIPTO's players are about 100 000. Everybody, including children 5 or 6 years old, is entitled to play JIPTO. Besides, the game is of high interest for adults.
On the final process of destrying chess as a sport, computers are powerless against JIPTO. Because of the innumerable available positions in that game, it will need centuries of researches for mathematicians to conceive a JIPTO-winning programm.
As a result of the simplicity of the rules and the infinite complexity of the game, JIPTO has been welcomed with greatist interest in Yakutia where intellectual games like checkers ans chess count many adepts.
Pedagogical studies surveyed by soviet researchers on the educational value of chess had already paved the way for JIPTO being introduced in the schools.
Through the siberian experiment it has been demonstrated that the field, pedagogicaly speaking, for JIPTO, in prime infancy. JIPTO offers children a game of escape ans purchase with they can freely enlive with their own imagination and creativity. JIPTO is an initiation to intellectual games, a way of stimulating children's creativity, it also helps to learn number ans geometry.
At first, the logical problems of JIPTO cath the child's curiosity. Then it is possible to introduce ans guide him through scientifical reserches on elementary mathematical theories of the pursuit. In Yakutian schools, JIPTO is becoming onr the major axis of the activity. JIPTO has revealed great efficiency in artistical and linguistical education. From their first contact with the game, small children learn the appropriate verses, songs and riddles for the characters whom the pieces in the in the game repesent.






UNESCO EDUCATION NEWS
No. 12, March - May 1998

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